![]() And that is one of Death Road to Canada's strengths. The group we encountered didn't have any medical supplies for sale, but we give an (alleged) mechanic five food-units to persuade him to join our grumpy band of misfits - because in the end, aren't humans really just machines with blood?Īnd in a surprise move it turns out that some of the knowledge is transferable! Jamey is a bit better at suturing up wounds, so he can make do with what little we have to patch Slagathor back up with.Īs you may have gathered, we've only been travelling for a few days and already we've got quite a fun story unfolding. Our next stop is therefore at a survivor camp to see if we can get our hands on some medical supplies.īut in doing so we quickly discover that when rigor mortis became "in" so too did money become "out" - bartering is the name of the game and food is the currency of choice in most cases. Nevertheless, we can continue our journey, and her new career as a human colander is nothing but an added bonus.įortunately, Otharien is there to try his hand as a medic, and after a brief display of incompetence, we've determined that we need more bandages to help stop Slagathor from bleeding everywhere. So while she's grinning wildly after the relative success of her endeavours, the bite marks do raise some concern. Her wrestling skills, however, are revealed as less than sub-par. The task of fixing this mess falls to Slagathor, and channelling the spirit of Steve Irwin she throws herself at the gator, managing to get the keys back so our trip may continue. In our case, we managed to misplace the car keys into the maw of an alligator. Oftentimes, these stats are discovered after making certain choices during the driving intermissions between looting stops. Things like firearm skills, loyalty, mechanical aptitude and so on. ![]() A few bullets and some gasoline is all we can scrape together, and our stomachs start to growl as we turn the ignition and head out in the hope of finding some food.Īs you play Death Road to Canada, you progressively find out more about the character you're playing. While it doesn't go exactly as planned, Player 1 does get her hands on a fire axe and puts it to good use - making short work of any approaching zombies as we loot what little we can find. Sluggish from the lack of sleep, we grit our teeth and make our next stop in a small suburban area. And as a result we're both grumpy and tired the next day. We offer up a polite "no thank you" and drive all through the night instead. Or in this case, several hundred thousand brain-hungry catches that will do their utmost to sample that sweet sweet grey matter you keep tucked inside your skull.ĭay turns into night, and we are given the "opportunity" to spend the night in a dodgy motel, which is run by a person that gives off vibes akin to Dexter, Hannibal Lecter, and all the characters in Deliverance combined. Along for the ride are whatever weirdos you choose to pick up along the way, and while that might be more draining on your resources you might find some safety in those numbers. Your goal is simple: Get from Florida in the USA all the way up to Ontario, Canada, in approximately one piece. The devs describe the game as a "Permadeath Randomized Road Trip Simulator", which we found to be rather fitting - and except for that first part, it sounds kinda neat. With that said, we fired up the Switch and teamed up with GR Norway's EIC Suzanne Berget, buckled up and prepared to take on the best road trip since Final Fantasy XV.ĭeath Road to Canada is an indie game developed by way of cooperation between Rocketcat Games and Madgarden, with Publisher Ukiyo joining them to help bring the zombiecide-game to consoles. ![]() "There are 15 days worth of driving to Canada, we've got a full tank of gas, half a pack of cigarettes, it's dark and we're wearing sunglasses."
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